For a game that belongs in the established Tom Clancy universe of militaristic action extravaganzas, Tom Clancy’s ShadowBreak is full of surprises.
Not only is this the first mobile-focused addition to the franchise, it also mashes together two distinct gameplay elements in quite an interesting way. Think Clash Royale‘s lane-running strategising meets Hitman Sniper‘s, um, sniping.
We were interested to find out what the thinking was behind the game, so we threw some questions the way of AJ Morales, Creative Director at Ubisoft Halifax.
How do you go about striking the balance between MOBA and FPS elements without overwhelming the player?